– since 2002 Join us: TJ MORRIS ACIR REGISTERED AGENT PURPOSED LOGISTICS ALLIED COUNTRIES INTERNATIONAL REGISTRY ADVANCED COMPUTER EDUCATION for the ACE and ACE FOLKLIFE ACE – ACO – ACM myACM Home Special Interest Groups (SIGs) publications ACM SIG Proceedings Templates Publications Membership Digital Library Libraries Educational Activities Learning Center Tech Packs Career & Job Center Chapters Conferences Calendar of Events Awards Boards & Committees Public Policy ACM Blogs Computing News Buy Proceedings Home EncyclopediaCalendarBibliographyDesign Battle CalendarACE 2012 – 9th Advances in Com … Share Share on facebook Share on twitter Share on linkedin Share on digg Share on email ACE 2012 – 9th Advances in Computer Entertainment Conference Edit Delete ACE is an annual international conference devoted to computer entertainment to provide a premium forum for researchers, developers, practitioners, artists and designers to present and discuss new problems, solutions, content design and technologies in entertainment areas. NOV 5 – NOV 7 Kathmandu. Nepal ACE 2012 – 9th Advances in Computer Entertainment Conference ace2012.info Deadline: 1 Jun 2012 – Papers submission deadline Deadline: 1 Jul 2012 – Art and Culture Track Submission Deadline: 1 Jul 2012 – Creative Showcases (Demos) Submission Deadline: 15 Jul 2012 – Posters submission Share with… Facebook Delicious LinkedIn or another sharing service Add to… Outlook XP/2003 Apple iCal Google Calendar Netvibes Vista Calendar For other calendar software, simply import this URL. Also available as RSS Call For Papers / Call For Participation (CfP) ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2012 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment. The theme of ACE 2012 is “Entertaining the Whole World” Kathmandu in Nepal “The Roof of the World” has been chosen as venue. In line with this theme ACE 2012 will also emphasize the use of easily available technology. Technology for entertainment design is getting cheap or even extremely cheap. Designing interactive entertainment with commercial off the shelf technology (cheap sensors, Kinect, Arduino, etc.) is becoming regular business. How can we use this development to invent yet more new ways of harnessing the entertainment power of creating? Can we convert consumers of entertainment into creators of entertainment, where the process of creating is maybe as important than the resulting product? Also in line with the theme of this year’s conference there will be a special track on “Art and Culture” for which we are inviting position papers, games or other forms of entertainment, and interactive works of art showcasing the diversity of art and culture found in today’s digital artifacts. For details about this track see the ACE 2012 website. ACE 2012 TOPICS Aesthetics Affective Computing Animation Techniques Augmented, Mixed and Virtual Reality Avatars and Autonomous Characters Cultural Computing Cultural Differences and Game Design Digital Broadcasting/Podcasting Educational and Fitness Games Emerging World Entertainment Creation Emerging World Youth Usage of Entertainment Emerging World Entertainment Products Entertainment Design Theory Ethics and Games Exertion Games Interaction and Experience Design Funology Game Design, Programming and Production Human-Robot Interaction Children-Computer Interaction Location-Based Entertainment Mobile and Ubiquitous Entertainment Museum and Cultural Heritage Applications Interactive Storytelling Persuasive Entertainment Pervasive and Online Games Serious Games for Cultural Awareness Smart Gadgets and Toys Social Impact Sound and Music Design Tangible Interfaces Urban Games Usability and Playability User-Centred Design Visual Arts Previous conferences 20042005200620072008 2004 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. View conference publications and more > > > 2005 Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology – ACE 2005 June 15-15, 2005, Valencia, Spain. View conference publications and more > > > 2006 Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology – ACE 2006 June 14-16, 2006, Hollywood, California, USA. View conference publications and more > > > 2007 Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology – ACE 2007 June 13-15, 2007, Salzburg, Austria. View conference publications and more > > > 2008 Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology – ACE 2008 December 3-5, 2008, Yokohama, Japan. View conference publications and more > > > Are you the event organizer? You can allow your visitors to import event dates into their own calendars through the convenient webcal-links above. User-contributed notes Give us your opinion! Do you have any comments/additions that you would like other visitors to see? 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Switch our complete calendar on and off alongside your private calendar Get our calendar JUL 19 “ It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them ” — Steve Jobs Share this quote on… Get more quotes via RSS or by joining our Usability Quote of the Day Facebook Page Featured chapter Google’s founder Sergey Brin is a fan of our author, Steve Mann. Steve is the father of wearable computing. Read Steve’s chapter

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TJ

TJ Morris, Author, Speaker, Entrepreneur, Radio Host
Syndicated Columnist/Investigative Reporter
ACO Ascension Center Organization Founder 1990-92
ACE Nonprofit Inc Founding Director April 2013
ACE Folklife Founder